No particular reason, it's not like it has any tie-in with the team name. I gave them names from The Who, one of my favorite bands. Only 3 Black Orcs, where most would take 4, but I do want the troll, and with Orcvis on the team, if I dropped a reroll to up a goblin to a Black Orc, that would mean I'd have no goblin on the field if I wanted the 4 Black Orcs on the field to start, and goblins really are valuable in a lot of situations. I'd have liked to get kick in there, but can't really see how to do that compared to how useful the other skills are. I may still change it, but at the moment this is what I'm thinking. I chose the basic skill package of 6 regular skills, which are marked with an asterix. Rather than list the team, I'll just put up the roster (click for larger): So I've opted for taking more rerolls than most would normally take, plus, if you've read my game reports you know my luck with dice: I need the rerolls! They don't excel at it however, not with agility 3 and no proper catchers. I just find it more fun, and orcs can do this pretty well. I tend to play more lose, with a floating defense and short passes. Personally, I don't like the play style of a slow grinding cage. Orcs also have a lot of interesting builds.ĭo you go for solid power of 4 Blitzers & 4 Black Orcs, with Thrower & Line orcs? or do you go for the unreliable, but versatile Troll & Goblin additions? Some people favor 2 throwers, others recommend skipping the expensive thrower and relying on the blitzers for a running game. But also because I just really like orcs. Not just because it's a good solid team with nice development potential in a league, which come to think of it, I may never have played orcs in a tournament: only in leagues. It's been a long time since I've played Orcs, which is probably my favorite team in Blood Bowl. The last two Blood Bowl tournaments I went to I took Goblins & Chaos Pact.
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